Monthly Archives: November 2017

Context, Context, Context!

Language not only represents the means and methods by which humans communicate with one another, but it also conveys the lens through which all human beings must examine and understand the world around them. I find this to be a … Continue reading

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Invitational and Zen and Nyaya, Oh My!

This semester, I’m taking a course focused on non-Western rhetorical practices. Reading about these rhetorical traditions has caused me to reflect upon my own teaching philosophy, as well as on the far-reaching impact that pedagogical practice can have on students. Three articles in … Continue reading

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Decolonizing the Digital Humanities

I was fascinated when my World Rhetoric class started reading and discussing non-western rhetorical traditions and communicative cultures.  In fact, throughout this semester, it has been difficult to ignore the many potential connections to digital humanities present within the various readings we’ve explored. I can’t … Continue reading

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Academics are stronger together, just like WWE’s The Shield (I’m sorry, I had to…). Christine L. Borgman provides a the following as her definition of scholarly communication: “By scholarly communication we mean the study of how scholars in any field…use and disseminate information … Continue reading

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“I Want to Play a Game”: Genre, Narrative, and Video Games

In his article, “Game Design as Narrative Architecture,” Henry Jenkins offers “a middle ground position between the ludologists and the narratologists…examining games less as stories than as spaces ripe with narrative possibility.” 1 Given my identity as a Gothic scholar as well … Continue reading

Posted in Digital Humanities, Horror, Video Games | Leave a comment